Also if you want to kill stuff fast use PBGs since PBEs are only good for stripping shields and equipment.įalcon Sentinel is also a good OOS choice for M1s since it has alot of shields meaning a low chance to be wiped between combat rounds while the low laser energy regen can be ignored OOS. Rather go Mamba Raider for the rear turret since that greatly increases the survival of the ships against enemy missiles.
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The paranid Enhanced Pericles is available for sale in Trinity Sanctum and is dirt cheap but has the survival of a glorified fighter drone. Also you can easily feed boarded TLs into the PHQ for resources. Some are surprisingly economical to spam in the PHQ. If you rush the plots you may already have a PHQ to make ships that are not for sale at shipyards by the time you get your first M1 (unless you board it).
![x3ap repair laser mod x3ap repair laser mod](https://www.fixitforgetit.com/wp-content/uploads/2020/06/SEO-image.jpg)
PBEs, high speed and heavy fighter missiles is a potent combination if you can affort the replacement costs of a slightly less survivable fighter. I included the Mamba in my OP because the combination of speed, PBE compatibility and a good range of missiles makes the Mamba also an extremely efficient choice. The discussion only really becomes interesting if we move away from the bargain basement where efficiency isn't everything, it's the only thing (in which case the question would be "what is the most cost effective fighter, and why it's the Solano), and talk about multirole fighters vs specialized fighters in various roles. They're effectively the T-34 of the X universe If you're on a tight budget, nothing is quite as efficient for the price as a Solano. If I was looking for the answer to that question, that answer would be "whatever you can equip and dock in a jump drive equipped Split Elephant," with OTAS Solanos to flesh out the numbers.
![x3ap repair laser mod x3ap repair laser mod](http://sudburymods.com/uploads/3/5/4/0/35407875/2725242_orig.jpg)
Once this carrier group achieved sufficient security and dominance to allow sustained generous income from my early player empire, only then did I consider expanding and specialising my fleet of carriers and carried fighters. As more enemy ships bailed, so I acquired more fighter groups for a role. To that end my first carrier had strike groups of frequently captured M3 fighters (mainly Blastclaws and Blastclaw Prototypes by preference) equipped for one out of four specific carrier-based role combinations of: IS/OOS and offence/defence. "How best to obtain, outfit and equip adequate fighters (and replace losses when necessary) on a regular and affordable basis?" Alan Phipps wrote:Perhaps a slightly different angle to consider for a first carrier set up would be: